Weekly11

    This week  I decided to focus more on the audio. I started off by finding the background noise and music. The place felt like it could be in new York and since it is noir inspired I felt tit was necessary to find that type of music. I tried to source them from video games but couldn't so I took out the noir in the search and started looking at the genre. Jazzy compilations popped up and I think I landed on a good one that isn't too serious or too goofy. I then started adjusting the audio levels and found more sound effects for footsteps, the briefcase, money, tension build, voice lines, etc. I also adjusted my shot in maya. I gave Sam/Jake some more facial animation for the chewing and also made the noodles bigger and adjusted them accordingly.

This week I also started  messing with logo placement. I think I'm going to attempt to make the "criminally good" subtext in the same font. I brought the image into photoshop and split the words up and filled in the overlapping cut outs. After that I brought them into premiere and added key frames to the motion and the fade out. Other wise this week was basically having the animators make more progress and me adjusting the audio and its levels. Unreal we will clamp down on this week since my laptop will now be able to handle unreal engine. Lighting and props import is most important at the moment.


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