493 Progress
Week 2
Dragon Ball Fight Scene 2/5/23
This week I spent doing the animatic for my project. I added audio to get timing right and there are still some shots to add. It took a while to get the guides to match and reference character sheets of the series. After I drew the guides I went to tie down the drawings but the guides I used didn’t match up with the style of the show. So I am re-working the guides and roughly tying down at the same time to get the style pinpointed before I do in-betweens. I received some criticism on some shots where characters are facing too front-on, awkward compositions, and some added shots to keep flow transitioning shots. I think after I roughly tie down these shots I’ll render them cleanly and then worry about in-between the week after this one.
Week 3
2/12/23
My goal for this week was too fix the beginning shot and the kick shots. I couldn't figure a good angle for the front facing kick, but I found a nice introduction to the beginning. I think during next week my goal is to fix the next shots and start tying down so I have more time to actually animate. I went through a few poses and settled on an arm stretch which then turned into a shot from the back and zoom out in order to fit nicely with with fly in. I think the next problem I'm going to run into is translating these to more crisp drawings, so for that I'll use either clip studio or adobe animate.
Week 4
2/19/23
This week was a tough week since the shot keep getting re-posed. I started by making the first sequence more solid and applying actual anatomy to the rough outlines up to where it was necessary. The parts that take the most time is getting the anatomy and perspectives right since they're anime characters with different proportions. I switched out the head but hard cut into a spin toward the camera and i cant figure out how to compose the shot afterward. I want it to flow with the hand going from right to left diagonally, but i cant figure it out even with reference that I shot. A big help has been reference from the show.
https://www.youtube.com/shorts/R_OsW0aSyYo
https://www.youtube.com/watch?v=mlVtQDVrNns
2:08
It has helped me with transitions and how to sell a punch/kick. I think my goal for next week will be to make the headbutt look more polished and get the transition from the headbutt spin flow into the two consecutive kicks then punches.
Week 6
3/5/23
This week I started to draw the actual characters. I got stuck for so long trying to figure out the anatomy that I restarted and drew Goku with clothes on. For reference I googled character sheets and followed those closely. I split the shots up and will be doing different files for each one as to not get too confused and to have something to show for each week. I plan on of this shot done (as in ready for the cleaner line art and shadows). I think I'll settle on two tone shading get this shot with all its inbetweens ready and the next almost finished by the next blog post. Unfortunately, i wasted a lot of time going over the anatomy of the back just to cover it up with clothing since I couldn't quickly improvise the the muscle placement and deformations.
Week 7
This week is basically me finally trying to finalize the shots .I think I made a mistake by not making sure everything was done in the rough drafts before finalizing. The hands especially. The timing I thought wouldn't matter since I could just import the frames, but it made me waste a lot more time than I needed. Otherwise I think I'm hitting another stride in so far as the animation coming along. I have guides so I can draw over them and only focus on making the characters look on-model to the series and less like fan art. I have been worried about what I'm going to do with for a background, but I think the characters are most important. This first video is the rotating-camera-arm-stretch shot and the second is the dash to a headbutt. The third I really want to get down in roughs and focus on the 1st hit and how I will transition to the next hit. But these two first.
This week and last week I had a few corrections to proportion, but the animation looked choppy. I figured if I added and redrew some more frames that would fix the problem and it didn’t. I figured out that I’ve been animating on three’s this whole time and when I changed the frame back to twos it was going to be so many more frames that not only was I going to have to draw, but evenly space out what I already had across the 40 frames.I decided to go back to threes and now I just need to add one more frame and just do a clean lineart on the rest of them so I can fill them and green screen them to key out in premiere. I also just need to fill the rest of the blank space with a copy and paste then shrink and rotate. It’s not done yet because it wont let me copy and paste across frames for some reason. I’m confident there is a way though I doubt there isn’t.nThe background is already sourced and has been tested the only hiccup is getting a blue here to overlay the video once editing. I also deleted frames since/redrew them since last time since I felt they were lacking volume and consistency.




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