Kiston Allen Portfolio

These are commercials I made with a team. i wrote and storyboarded all of these and led a team by delegating shots and monitoring progress. The team helped me cut fat and change camera positions that they felt would better fit the commercial. After a discussion we would decide if it were to stay the same or change. when shots were almost done animating in maya I helped the layout artists figure out the process to bring the characters into Unreal Engine for the final rendering. I also compiled the shots and edited in the songs, sound effects, and voices. The last one was scrapped due to complexity. 




This was a 3d animation I did using a clip from the movie Planes, Trains & Automobiles (1987).:


Some scrapped 2d/3d animation combinations. the plan was to integrate 3d and 2d applications to both. They were done using procreate, Clip studio paint, and Maya for the background. In the second one, one of the drawings was going to be a 3d character. A funny representation of the challenge of 2d and 3d animations deciding which will take up my time polishing. :







Some game attack animations:


Scrapped project. This was definitely way too difficult for someone my level, but I really want to see this finished one day since I love the movie this audio comes from. It has a whole lot of complicated movements, constraints, acting, and not to mention the length. After this is done I will export it into Unreal Engine for Final rendering.









A motion capture group project. The idea was storyboarded, compiled to get an idea of time and spacing. After all motion capture data was clean, models were brought in and motion builder to characterize and define skeletons and models. They were then brought into Marmoset for the the rendering. I then added music and sound effects for the final cut.

Animations:
Dog Run Animation:

Character Animation:
    Reference
    Key Poses
Blocking

Splining
Facial
Final


Run Cycle
Pose Animation
Jump Animation

Unity Project:
     Models/animations were used from mixamo.com and the terrain editor in unity were used to create the environment. Buildings and props were provided by the professor. The goal was to use the these aspects to create a scene with a loose story.
Rough
Final
Story:
    This storyboard started off with character sheets and a story with a theme. Characters were created along with the story and then compiled into a animatic. This was a group assignment. 










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